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Hi there, I bought Greed from the Playdate Catalog and it's awesome! My family played a variation on it growing up, so it brings back a lot of memories with my grandfather.

I think I found a bug! I've noticed that if you roll a bust, player input is still enabled for a very short time (before the BUST! graphic appears). This means that if you're quick, you have time to select a die before the turn gets passed to the next player. (All other dice that were previously selected will be returned to the selectable state, but not the one that you've selected). All dice are then rolled, including the selected die. If the next player is a CPU, they won't know how to un-select that die- meaning that if the selected die doesn't contribute to a score, their hand cannot be validated, and the game locks up!

Your game isn't stuck forever. If you just return to the main menu and start a new game (abandoning the one in progress!) then you'll be ok. You will lose the game in progress, though. Interestingly, if you try to resume it, it still stays in that broken state- so I guess you're saving the selected dice as part of that!

It's a pretty funny bug when it happens, as long as you're not in the lead. I think this would be pretty easy to fix by preventing player input until the roll is determined not to be a bust.

Hopefully that's enough info to be able to find it! Thank you for making art! I really love it!

Hey! Thanks for letting me know - I'll get it fixed and report back here when the update is available on Catalog! I'm glad you're having fun with it!

The update is now available on Catalog. Thanks again for reporting the issue!

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Man, I love this game but the cpu feels a bit owerpowered. I might not be the best player but the cpu manages to get six of a kind or triple doubles way more often than me. XD

I'm glad you're having fun with it! I promise that the Playdate uses the exact same roll routines as the player - it has no advantages whatsoever other than the fact that it will not make a mistake and, like I often do, make a low scoring pull and then realize I missed a better one.  

But, that's also part of the game, I suppose. I remember playing with friends with real dice and being secretly delighted when they pulled a single one because they didn't realize they had a straight. 

I'd love it if you could rate the game when you have a chance!

Very cool, super fun and polished! :)

My biggest QoL wish would be an animation speed setting. When playing vs. the AI most of the time I only really care about their turn result (or end state when piggybacking is on). So while most turns go quick, there can sometimes be quite a bit of waiting while they get there.

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Is verbose mode turned on? If you turn that off from the system menu, it won't show the dialogs and turns will move along much quicker. If its still not quick enough for you, I will certainly add an option to speed things up against the Playdate.

I'm really glad you like it! I'd love it if you could give it a rating when you have a moment!

Yup, verbose is off. If it's not too much of a hassle to implement, a speed-up  certainly would be awesome!

Rating is out! :)

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It shouldn't be tricky to do -  I can send you a preview build when I have it in there if you like - just email me at scenicroutegames@gmail.com and I'll pass it along so you can see what you think.

Thanks so much for the rating! I really appreciate it.

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I love this game! I’m so glad y’all made it for Playdate. I have a feature request if you’re taking those.

We have a family rule where if you choose to stay the next player has the choice of picking up where you left off or starting with their own set of six. For example say my running score is 1200 and I have two dice left to roll but I decide to stay. The next person can choose  to roll those two dice. If they get something valid (say a 1) their running score would be 1300 and they could choose to stay or roll.

Any chance you could add this rule in as an optional rule ?

That's very interesting! I like that - I'll look into adding it. Do you have a name for this rule?

Awesome that you're having fun with it. If you have a sec, I'd really appreciate a rating!

I just found this on the wikipedia page for Farkle, as play variation:


In a variant described as "piggybacking" or "high-stakes", each player after the first can choose to begin their turn either with a fresh set of six dice, or by throwing the dice remaining after the previous player has completed their turn. For example, if a player banks three 1's for a score of 1000, the next player may choose to roll the remaining three dice. If they score at least one die, they score 1000 plus whatever additional score they accumulate. Players may thus assume the greater risk of farkling for the chance of scoring the points already accumulated by the player before them. If a player ends their turn on a "hot dice", the next player may "piggyback" using all six dice.

So maybe piggyback or high-stakes would be a good name for the rule?

Nice - I'm leaning towards High Stakes but Piggybacking is fun too. Awesome! 

I have this working - its really fun. Paired with "Cruel" mode where you lose your running score from you total score if you bust its pretty much hardcore mode. Thank you for suggesting this - its really good.

Keep an eye out for an update towards the end of the week, but I'll happily send you a pre-release build if you email me at scenicroutegames@gmail.com.

Just want to say so far this is one of my favorite games on the Playdate. I've played it quite a bit. Sometimes I feel like the computer player is luckier then it should be. Also feel like 4/5 of a kind should be a thing. 

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I'm glad you're having fun with it!

I promise there are no advantages granted to the Playdate - it's using the same code when it rolls the dice as the player. I think the difference is that its programmed to spot everything. There have been times where I'll hit B to roll again and notice I missed a better pull, but then that's part of the experience of the game.  I remember playing this with actual dice with friends and being relieved one of them didn't notice they'd rolled a straight and only pulled the one and the five.  I'm not saying you're making mistakes, just that the "AI" will not.

I considered having it make mistakes like humans would, but was worried this could confuse players if it didn't take full advantage of a roll that the player spotted and it didn't. That's why it will always pull all ones and fives, even if it would be more advantageous to take a single one just to have a better shot on the next roll.

The rules for the game are based on how I was taught to play it many years ago. I may do an update that modifies those rules to allow additional pulls. 

Again, really happy you're enjoying it. If you have a spare moment, I'd appreciate it if you could rate the game!

Oh, I've definitely made mistakes, no doubt. Usually it involves me accidentally pushing B and wishing I could back up. The computer usually makes the same choices I would with regards to when to gamble and roll or not. Definitely will rate. I actually have never played this game before so I didn't even know it was a pre-existing game. I just got your other game to try as well. 

I'll give some thought on how to handle the player staying when they may have missed a better pull.  Maybe if hints are enabled and you stay it will show what you might have missed and give you an opportunity to improve your pull.

Thanks for much for rating it! I'd love to have your feedback on Shift as well - thanks for picking it up!

Definitely took advantage of the hints when I started and still didn't quite understand the rules completely. Was thinking too much in a Yahtzee mindset at the beginning. Understand the rules now but still get ahead of myself sometimes. 😁