Shift for Playdate
Shift is a deceptively simple match-four game for Playdate that requires a little strategy, a small amount of luck and occasionally a deep breath and a fingers-crossed gamble.
Your task is to shift tiles around the 4x4 grid to get an entire row or column of tiles to be the same color. Tiles will move until they are no longer able, be that by hitting the edge of the grid, or another tile.
Tiles can be shifted left, right, up and down. When a match is made, the tiles in the match are removed from the grid and the entire grid shifts in the direction you moved to make the match. New tiles are then added to the grid.
The main game screen.
"Really addictive. One of the best games on Playdate."
"This game is a lot of fun. I mean a lot of fun. If you like puzzle games definitely get this because you'll enjoy it. Plenty of strategy here, works great, looks good, sounds good, highly recommend it."
"Incredibly polished, well priced, and elegant game. I was impressed from the first 30 seconds and am looking forward to setting new high scores."
"Shift has been elevated to the S-tier of Playdate games released thus far. Simple to play and understand, but hard to master and with addictive score chasing, Shift is the perfect pocket game. Great sound design too!"
"Man, Shift is exactly what I want on my Playdate.
Really enjoying this game."
"This is a fun Playdate
game and a must-have for anyone who enjoyed bit Generations on GBA."
You start the game with a maximum five segments of Energy. Each time you make a Move that results in a Match, you'll gain half of a segment of Energy. You'll lose half a segment of Energy if your Move does not result in a Match.
When you run out of Energy, the game will end!
The screen you'll see when the game has ended.
Each successive Match increases your Streak count by one. Each tile is worth one point, multiplied by your Streak. The higher your Streak, the more points you'll get! If you make a Move that doesn't result in a Match, your Streak will be reset to one - but you'll collect bonus points worth the Streak multiplied by ten when it does!
Making a match.
Auto-matches occur when the grid adds new tiles, or after they Auto-shift. Try to make matches in a direction that will result in an Auto-match to maximize your points!
Creating an auto-match.
Making a Match of more than four tiles - for example, two Rows or two Columns, or intersecting Rows and Columns - will refill your Energy bar.
A double match.
To maintain a Streak, you can use the Crank to shift tile colors through a Row or Column. Colors will wrap around in both directions. This costs an entire segment of Energy and Matches made this way do not give Energy back, so be careful! You may not use the Crank if you have one segment or less of Energy remaining.
New in v1.1.0: You can long press the A and B buttons as a substitute for the crank.
Using the crank to move colors to make a match.
When you're down to half a segment of Energy, you have the option of giving your Playdate a hearty Shake if no matches are within reach. The grid will clear, and when the new tiles appear and any of them Auto-match, your Energy will be refilled. If nothing matches, the game ends.
Shaking your Playdate to stay alive.
Moves the Row and Column selector. Up and Down select rows, and Left and Right selects columns.
New in v1.1.0: If you're long pressing the A or B buttons to shift tile colors, pressing the Down button will cancel.
Shifts a Column down and a Row right.
New in v1.1.0: As an alternative to the Crank, a long press will shift tile colors in a Row to the Right and Column tile colors Down.
Shifts a Column up and a Row left.
New in v1.1.0: As an alternative to the Crank, a long press will shift tile colors in a Row to the Left and Column tile colors Up.
A clockwise 90˚ turn will shift tile colors in a Row to the Right and Column tile colors Down. A counter-clockwise 90˚ turn will shift tile colors in a Row to the Left and Column tile colors Up.
You can restart a game from the System Menu.
You can also enable Dark Mode from the System Menu
The top five local High Scores are displayed on the Main Game Menu, Game Over Screen and when the game is paused.
If you have a game already in progress, you can continue by pressing the A button on the Main Game Menu, or start a new game with the B button.
The main menu screen.
The pause menu.
The game in dark mode.
How to Install the Game